A TELLING PENETRATION - A selected card travels down through the deck and apparently carry on right through the table. | ALL CHANGE - This is s sleight based on 'Hugard's One Hand Top Palm' and it's application to a Color Change but the sleight can serve other effects in card magic. |
AUTO KNOT - Details on the effect where a rope is cut at one point and this cut is moved to another point - the effect, as performed by Daniels, Henning and others. | BEND ! - A simple idea for making a key, coin or similar item bend after striking it with your fingers. |
CALCULATED MYSTERIES - This is a treatise on the use of calculators in magic with examples of handling these calculated feats. | CHINKA DICE - A Chink-A-Chink routine using four dice instead of the usual coins or bottle caps. |
CONCORDE - A Ring-on-Cord effect that is easy to do, with a climax that is suitable for the performer with a flare for dramatics. | CROSS OVER ACES - The neatest production of four Aces that is suitable for any cardician who wields a deck of cards. |
DARK FORCES - A unique card revelation which a demon card reveals the spectator's chosen card - shades of the Brainwave Deck. | DISPEN - A pen is placed on the palm of the hand - snap - it is gone! Up your sleeve ? No, you take it out of your pocket. |
EDIBLE ? - An excellent sight gag in which you appear to eat a pack of cards. "Taint all magic but worthy of further exploration. | GUILLO - Ideas for a routine using a finger chopper. power of concentration. An effect of Mind Over Matter. |
QUICK SLICK - In this routine two sets of four cards switch positions without any suspicion. A take-off on a Karl Fulves routine, highly refined. | RED EXCHANGE - A Phil Golidstein effect casing two Aces to transpose followed by the backs transposing and ending with a clever play-on-words finish. |
SPLIT - A coins-across type of routine in which a coin cut in half plays an integral part and ends up being welded together as presented by Stephen Tucker. | SPOONERISM A presentation in which two spoons bend, twist or break when bombarded by the performer's mind. |
SYNTHETIC SPELL - One card is thought of by a spectator. After some shuffling, the deck is taken by the spectator who then spells the name oh his thought-of card by putting as card down for each letter and finds his card at the last letter. | THE REPEAT HOTEL MYSTERY - A great patter card effect that deals with the goings-on in a hotel and a surprise ending. |
SLIP-UP - This sleight is devised by Keith Davis. It’s a way of turning over a card in the deck with suggestions as to how to use it. | THE SMITH SHIFT - This sleight enables you to exchange four known cards for four unknown cards by simply pushing them into the deck. VERY USEFUL. |
'TIDY' - A unique vanish of a coin which appears to be cleanly placed into the folds of your tie and vanished as you would if it were a handkerchief. | TILT TO COUNTDOWN - A novel card routine using the Marlo TILT and CLIPPED BOTTOM DEAL. |
VELLEDA VARIATIONS - A number of ideas as to how this new office product may be used in the manner of "It's A Pip" liquid to achieve different effects without fuss or bother. | VALLEDA VARIATIONS - More ideas for using the Valleda principle, including a means of forcing a number on a spectator who selects one of the numbered plastic discs in a bag. |
WHAT’S UP DECK - What the spectator sees is that four Aces are placed into the deck, appearing instantly on top of the deck and flashed to him as a fan. | MANY MORE TRICKS TOO NUMEROUS TO DETAIL |